![]() ![]() However, what you do have greater than the crows, is sheer numbers, speed, and Wit if you heed a few of my warnings.Ģ.) Get a Merc Contract or begin to fight the crows on your own They have will have better weapons, armour, stats and more horses than you. Even with three times the numbers 60 VS 20, you can still lose all your men due to lacking tactics. They have strength in numbers, if you do not outnumber them atleast two or three to one then YOU are at a disadvantage. There are many different arena scenes, some with structures, others in open clearings.įirst, it is important to set up as good of relations as you can get from the villages to recruit as many Wildlings as you can. In a Tournament it is harder, but you can bet on yourself for greater rewards. The reward for winning an Arena is 750 if you survive till the end. The Arena And Tournaments- In this you use your own weapons and armour. Or visit a brothel in Kings Landing or Winterfell. Invest in yourself- Look at getting yourself a Mule that travels atleast 25-30 speed. Or have a drinking game with someone if your strength is high. Risk it all- You can gamble your money on a coin toss with a tavern keeper with the chance to double that 2000. and most importantly to raise your right to rule by three if you send them out to do so.īuy you and your men drinks- This cost money in the tavern portionally to your party size, raises moral by 10 Hire companions- Many cost atleast 1000, they are always a good investment as they be used as a bodyguard in towns and villages ect. There are many different types, I would recommend the clansmen near and in Vale. So for 20 men, have over 2000 on hand because if you can't afford to pay them they try to attack and sell you to the slavers. Hiring Bandits- This can be quite costly depending on the size and quality, but try to imagine that each will charge atleast a hundred. ![]() My one warning would be to not Enslave villages early on because it lowers your relation with all villages by 2.Īfter you saved up few thousand Stags here are a few ways you could put that to use. If a lord likes you they may possibly ask for you spy on another city(however I say Damn the Kneelers and do not serve them anything but death) Bounty Hunting(from tavern keepers, 300S per contract) Attacking clergy you dislike(always fun) Money is hard to come by in the real north, here are some ways to engage in common banditry before you travel deep into the snowy wastes. As it is unlikely you will come across 'The Reach' again for possibly years. ![]() Or the smarter choice might be to take part in petty banditry in the 7 Kingdoms, most of all those south of 'The North' faction. Then honor is not necessary and even a great hinderance.ī. If you wish to simply aid Mance and unite your band with the tribes of the Free Fole to overcome the Crows. Should you wish to be King-Beyond-The-Wall one day, then you should seek to be somewhat more honorable. You will begin your journey in Kings Landing, your first task will be to travel to the north beyond the wall. Throwing weapons such a spears, javelins and throwing axes are best for armoured foes as I will explain in the tactics section later on. ![]() And even if they have a shield you can aim for their knee or a little below it to still injure them. In many cases as a Raider and wildling your foes will lack shields. If you are one to sit on a horse and observe the battle more tactically then this is for you.īe sure to upgrade in your skills with bows and throwing weapons as these will both be quite important later on. Recovering their health by as much as 20%, the only danger is for a brief moment they are exposed as they cheer. The Leader- This allows you to do a rallying cry, beating your shield as all your men join their voices in a choir of death. If you command from the front then this is for you. This is more useful for the individual, though in seiges can be used to open up the top of a ladder or a hole in the enemies lines. The Warrior- It allows you to do a fearsome shout that causes all nearby enemies to back away from you or even flee a matter of feet. Being a leader or a warrior, this is important as both have great benefits but you can only have one. Your main choice will be that of your trait. Where you rise only through stength and victory.Ĭulture- The culture of any future kingdom you have will be decided by the Culture you choose at the beginning, meaning if you choose to be of Ironborn ancestry, then your kingdom would have an Ironborn culture, troops ect. There are no nobles in the true north, only criminal crows and Wild Men. Your past is your own.however your father nor you are any noble. ![]()
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